Showing posts with label evolution. Show all posts
Showing posts with label evolution. Show all posts

Sunday, May 3, 2009

Viva la Evolution! Update

Hooray! Although I originally lost it, I have been reunited with the .fla file behind my Flash program! In a fit of joy, I added a population size slider, which lets you choose between 4, 16, 36, 64, and 100 creatures. (Two points if you can figure out why I used those numbers. One point if you can figure out what the smallest population size follow 100 I could use.)

Also, I have now uploaded the .fla file for all to enjoy! Go forth and spread the good word! (But still, please, lemme know what you're gonna do with it.)

Wednesday, October 29, 2008

Viva la Evolution!

Yay! My evolution simulator is up and running! And it works, too!

http://www.freewebs.com/scikidus/evolution/evoflash.html

I like cranking the speed and turning on auto-change environment. I ran it for over 130000 generations like that, and it was still going strong!

UPDATE: I set up a virtual computer, on which I'm running the simulation, so it doesn't slow down my computer. It's just passed 440000 generations,a nd evolution is still doing its business.

Thursday, October 23, 2008

Woo hoo!

Update on Evolution project: I'm actually talking to cdk007 about the mutation and mating system! Yay!

Oh, and I've got the background randomly changing colors working, along with the hex code systems. Yay again!

I'm now working on the evolution code now.

Wednesday, October 22, 2008

My Next Flash Project

Observe cdk007's program in this video.

Someone made a .exe program based on this idea, but I figured it might be best to make an online program that everyone could use.

Hence, my next project: a Flash-based evolution simulator.

Wish me luck!