Hooray! Although I originally lost it, I have been reunited with the .fla file behind my Flash program! In a fit of joy, I added a population size slider, which lets you choose between 4, 16, 36, 64, and 100 creatures. (Two points if you can figure out why I used those numbers. One point if you can figure out what the smallest population size follow 100 I could use.)
Also, I have now uploaded the .fla file for all to enjoy! Go forth and spread the good word! (But still, please, lemme know what you're gonna do with it.)
Showing posts with label Flash. Show all posts
Showing posts with label Flash. Show all posts
Sunday, May 3, 2009
Thursday, November 13, 2008
Flash Work
I've created a Flash app that realistically bounces a ball on a line which you make. It's pretty cool. I've also made a Newtonian physics engine, which is downright awesome. It's built directly from Newton and Kepler's formulae, and it works beautifully. I actually cheered when I got a sun-planet-moon system working.
User interface is in production, and hopefully it will be uploaded soon.
User interface is in production, and hopefully it will be uploaded soon.
Wednesday, October 29, 2008
Viva la Evolution!
Yay! My evolution simulator is up and running! And it works, too!
http://www.freewebs.com/scikidus/evolution/evoflash.html
I like cranking the speed and turning on auto-change environment. I ran it for over 130000 generations like that, and it was still going strong!
UPDATE: I set up a virtual computer, on which I'm running the simulation, so it doesn't slow down my computer. It's just passed 440000 generations,a nd evolution is still doing its business.
http://www.freewebs.com/scikidus/evolution/evoflash.html
I like cranking the speed and turning on auto-change environment. I ran it for over 130000 generations like that, and it was still going strong!
UPDATE: I set up a virtual computer, on which I'm running the simulation, so it doesn't slow down my computer. It's just passed 440000 generations,a nd evolution is still doing its business.
Thursday, October 23, 2008
Woo hoo!
Update on Evolution project: I'm actually talking to cdk007 about the mutation and mating system! Yay!
Oh, and I've got the background randomly changing colors working, along with the hex code systems. Yay again!
I'm now working on the evolution code now.
Oh, and I've got the background randomly changing colors working, along with the hex code systems. Yay again!
I'm now working on the evolution code now.
Wednesday, October 22, 2008
My Next Flash Project
Observe cdk007's program in this video.
Someone made a .exe program based on this idea, but I figured it might be best to make an online program that everyone could use.
Hence, my next project: a Flash-based evolution simulator.
Wish me luck!
Someone made a .exe program based on this idea, but I figured it might be best to make an online program that everyone could use.
Hence, my next project: a Flash-based evolution simulator.
Wish me luck!
Saturday, October 4, 2008
Polbots!
Wow, third post in and I'm already advertising. Wow. OK.
Anyway, check out my game, version 1.0.4:
http://www.freewebs.com/scikidus/Polbots/Polbots.html
AI is on the way!
Anyway, check out my game, version 1.0.4:
http://www.freewebs.com/scikidus/Polbots/Polbots.html
AI is on the way!
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